Personal experiments in 3D, made between client projects.
Client
PGS
year
Ongoing
role
3D
Project Description
A growing collection of 3D work made in Blender: sometimes for fun, sometimes to learn a new tool, occasionally to push an idea that didn't fit a client brief. The pieces here range from logo treatments and product mockups to atmospheric scenes and material studies.
Personal work like this isn't paid, isn't briefed, and isn't going to win awards. But it's where most of the actual learning happens. The techniques explored here often find their way back into client work — better lighting, more confident composition, a willingness to try things that wouldn't survive a brief.
Updated as the work continues.







